dev/Sorting/Thoughts

Journal of development Sorting Thoughts and more…

The future of Microsoft

Posted on Jul 9, 2016 in WebTech

The Verge published an interesting article about the hot topics of Microsoft tech labs and why they collect so many data for the AI brain. An interesting opinion comes from Qi Lu, who says that mobile apps are not the right model for the future. But are bots and AI helper the right way to replace an app? Maybe.

Lu begins by running down the disadvantages presented by the first wave of the mobile internet. The percentage of web traffic from mobile devices has never exceeded desktop traffic he says, reflecting users’ frustration with the experience. “We know web doesn’t really work on the phone,” Lu says. And outside a handful of major categories, users are resistant to downloading apps. Seattle residents might be asked to download an app just to check the fare of a ferry they take a couple times a year — surely there’s a better model. “Our industry hasn’t found an experience platform that can unleash the entire value of mobile and the cloud,” Lu says. “Apps, fundamentally, are not the right model.”

Source: Exclusive: Why Microsoft is betting its future on AI

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This is a great post about API DX

Posted on Mar 27, 2015 in Links, Process, Programming

It’s hot to talk about how improving API User Experience can make end users happy. UX is important to consider with APIs and with any kind of development. But sometimes we forget about the middle men and women who are often the true intended audience and customers. When developing an application programming interface, or API, it is essential to keep developer experience or DX as a priority in everything we do.

Must read: “Why API Developer Experience Matters More Than Ever” by Jennifer Riggins

 
Developers are People Too! Building a DX based API Strategy

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Book Tip: “Badass: Making Users Awesome”

Posted on Mar 27, 2015 in Books

badass-book

Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads. This is not a game of chance. It is a game of skill and strategy. And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others? The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them. Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams. Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t.

“Badass: Making Users Awesome” by Kathy Sierra

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Apple WatchKit – simple to implement

Posted on Mar 14, 2015 in iOS, Programming

I tried out Apple WatchKit to bring Sorting Thoughts on an Apple Watch and I’m really impressed how simple it is. It takes me only a couple of hours to show the most important task thoughts of a Sorting Thoughts collection in a glance and special app view:

Sorting Thoughts on an Apple  Watch

The layout of an app is very simple and focused on the important information. For the glance view Apple advises a couple of default layouts and I think it is a good idea to use one of this layouts because there are well thought and fit for the watch concept. What is interesting is to see that the upper glance layout group always have a right margin –  see also the Xcode 6.2 screenshots below. I think it is not understated to see over 10k apps if the Apple Watch will be sold in April 2015.

 

Apple WatchKit Links

 

watch-glance-upper-layout

watch-glance-lower-layout

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