dev/Sorting/Thoughts

Journal of development Sorting Thoughts and more…

The state of smartphones in 2014

Posted on Jan 11, 2015 in Links, Mobile

Great summary about the current smartphone market:

The state of smartphones in 2014: Ars Technica’s Ultimate Guide

All the phones you need to know about, and everything you need to know about them.

Tl;dr: Just tell me what to buy!

Before we get started, here is the version of this article for people who just want purchasing recommendations.

If you like iOS, get an iPhone 6.

If you like Android, get a 2014 Moto X. If you like Android but hate the Moto X’s camera and battery life, get a Samsung Galaxy S5. If you like Android and want a big phone, get a Samsung Galaxy Note 4.

If you like Android or don’t have a preference and want a solid, inexpensive unlocked phone, get a Moto G. We’d favor the larger 2014 model because it’s newer and more likely to be supported for longer, but the smaller 2013 version is cheaper and essentially identical.

If you like Windows Phone and you need something today, get an HTC One M8 for Windows. If you can possibly wait, sit on your hands until a new Lumia flagship comes out.

The state of smartphones in 2014: Ars Technica’s Ultimate Guide

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A developer’s guide to rendering performance

Posted on Nov 17, 2013 in Mobile, WebTech

When we look back over the history of web performance we see a heavy focus on reducing the number of requests and getting files to the browser quickly. Our platform has changed a lot, and while optimizing for network performance remains a crucial part of our jobs, we now have to broaden our performance horizons. Our users also expect smooth scrolling, animations and interactions, even on mobile devices. In short we need to deal with not just how quickly our sites and apps load, but also how quickly they run.
In this session Paul takes a lightning tour of how Chrome converts the DOM into pixels, see how our code affects its workload, and arrive at a modern workflow for finding (and eliminating) rendering bottlenecks.

Paul Lewis | A developer’s guide to rendering performance | Fronteers 2013 from Fronteers on Vimeo.

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